Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Rene Duffey's work ends up coming home with Rene Duffey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Rene Duffey's Contacts or Allies betrays Rene Duffey, ending Rene Duffey's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Scout (Surveyor). |
5 |
33 |
Gained a contact. |
5 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |