Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Rupert Norman's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Betrayed by a friend. One of Rupert Norman's Contacts or Allies betrays Rupert Norman, ending Rupert Norman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Prisoner (Fixer). |
3 |
29 |
Accused of assaulting a prison guard. |
4 |
29 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
31 |
Good Behaviour. |
4 |
33 |
Paroled from prison. |