Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Rush Patterson's work ends up coming home with Rush Patterson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Citizen (Worker). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Rush Patterson Rush Patterson's job. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
26 |
Rush Patterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Became a Merchant (Free Trader). |
5 |
29 |
A series of bad deals and decisions force Rush Patterson into bankruptcy. Rush Patterson salvages what Rush Patterson can. |
6 |
29 |
Switched to Drifter (Barbarian). |
6 |
30 |
Betrayed by a friend. One of Rush Patterson's Contacts or Allies betrays Rush Patterson, ending Rush Patterson's career. That Contact or Ally becomes a Rival or Enemy. |