Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
A revolution, attack or other unusual event throws Russel Jemmy's life into chaos, forcing Russel Jemmy to leave the planet. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Betrayed by a friend. One of Russel Jemmy's Contacts or Allies betrays Russel Jemmy, ending Russel Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Failed to qualify for Corporate (Citizen). |
3 |
20 |
Switched to Drifter (Scavenger). |
3 |
23 |
Betrayed by a friend. One of Russel Jemmy's Contacts or Allies betrays Russel Jemmy, ending Russel Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Continued as Drifter (Scavenger). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Forced to muster out. |
5 |
28 |
Switched to Citizen (Corporate). |
5 |
29 |
Russel Jemmy learn something Russel Jemmy should not have – a corporate secret, a political scandal – which Russel Jemmy can profit from illegally. |
5 |
32 |
Promoted to Citizen (Corporate) rank 1. |