Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Sean Fields's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Sean Fields's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sean Fields fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Sean Fields's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Sean Fields's ship is damaged, and Sean Fields have to hitch-hike Sean Fields's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |