Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Sees Wataswak's Contacts or Allies betrays Sees Wataswak, ending Sees Wataswak's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Sees Wataswak's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sees Wataswak fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Sees Wataswak's time in the scouts. |
3 |
24 |
Voluntarily left Explorer |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
Sees Wataswak's business expands, Sees Wataswak's corporation grows, or the colony thrives. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
A revolution, attack or other unusual event throws Sees Wataswak's life into chaos, forcing Sees Wataswak to leave the planet. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Embroiled in legal trouble. |