Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Seymour Uleaven learn something Seymour Uleaven should not have – a corporate secret, a political scandal – which Seymour Uleaven can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Rogue (Thief). |
3 |
28 |
Betrayed by a friend. One of Seymour Uleaven's Contacts or Allies betrays Seymour Uleaven, ending Seymour Uleaven's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |