Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Shelton Carnall's work ends up coming home with Shelton Carnall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Shelton Carnall is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Switched to Agent (Intelligence). |
3 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
24 |
Became a Merchant (Broker). |
4 |
28 |
Risk Shelton Carnall's fortune on a possibility lucrative deal and win. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |