Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Sherman Kuhn far from home. |
3 |
22 |
Became a Scout (Explorer). |
3 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
23 |
Failed to qualify for Corporate Agent (Agent). |
4 |
23 |
Switched to Drifter (Scavenger). |
4 |
24 |
Find valuable salvage. |
4 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
27 |
Continued as Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Sherman Kuhn's Contacts or Allies betrays Sherman Kuhn, ending Sherman Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |