Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Became a Drifter (Scavenger). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Son Steeves 's Contacts or Allies betrays Son Steeves , ending Son Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
29 |
Son Steeves learn something Son Steeves should not have – a corporate secret, a political scandal – which Son Steeves can profit from illegally. |
4 |
29 |
Gain a criminal contact. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |