Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Stewart Hotty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stewart Hotty fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Stewart Hotty's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Stewart Hotty far from home. |
4 |
26 |
Became a Army (Cavalry) with the new title Private. |
4 |
27 |
Stewart Hotty is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
27 |
Became a Drifter (Scavenger). |