Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A sudden war destroys Sydney Oshea's trade routes and contacts, forcing Sydney Oshea to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
30 |
Find valuable salvage. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |