Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Thurman Hunt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Thurman Hunt's scout ship. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Surveyor) with previous rank. |
3 |
29 |
Psychologically damaged by Thurman Hunt's time in the scouts. |
4 |
29 |
Failed to qualify for Army Support (Army). |
4 |
29 |
Returned to Drifter (Scavenger). |
4 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |