Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Vincent Gardiner far from home. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Injured. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Vincent Gardiner's ship is damaged, and Vincent Gardiner have to hitch-hike Vincent Gardiner's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
A series of bad deals and decisions force Vincent Gardiner into bankruptcy. Vincent Gardiner salvages what Vincent Gardiner can. |