Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Ward Mitchell don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Ward Mitchell's Contacts or Allies betrays Ward Mitchell, ending Ward Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |