Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Washington Withers's work ends up coming home with Washington Withers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Washington Withers's Contacts or Allies betrays Washington Withers, ending Washington Withers's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |