Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Wayman Babington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
25 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
26 |
Attacked by enemies that Wayman Babington easily defeat. |
4 |
26 |
Gain Enemy if Wayman Babington don't already have one. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |