Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Moved to a new world. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Wilfred Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilfred Walker fail to help. Gain an Enemy. |
2 |
23 |
Wilfred Walker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Continued as Scout (Courier). |
3 |
28 |
Good fortune |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Wilfred Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilfred Walker fail to help. Gain an Enemy. |
4 |
32 |
Wilfred Walker's ship is damaged, and Wilfred Walker have to hitch-hike Wilfred Walker's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 6 Contacts. Gain 2 Enemies. |