Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A sudden war destroys Willie Graves's trade routes and contacts, forcing Willie Graves to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Willie Graves's work ends up coming home with Willie Graves, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Failed to qualify for Cavalry (Army). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
26 |
Drafted into Merchant Marine |
4 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |