Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Worth Warren's Contacts or Allies betrays Worth Warren, ending Worth Warren's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
Established a network of contacts. Gain 2 contacts. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |