Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Worth Winn's Contacts or Allies betrays Worth Winn, ending Worth Winn's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Worth Winn is rewarded for Worth Winn's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
26 |
Gained a contact. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
Worth Winn's business expands, Worth Winn's corporation grows, or the colony thrives. |
4 |
33 |
Promoted to Citizen (Colonist) rank 3. |