Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Young Davidson learn something Young Davidson should not have – a corporate secret, a political scandal – which Young Davidson can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Young Davidson's Contacts or Allies betrays Young Davidson, ending Young Davidson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
31 |
A mission goes wrong and Young Davidson is stranded behind enemy lines. Ejected from the service. |