Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Zack Neal's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Rogue (Thief). |
3 |
29 |
A police detective or rival criminal forces Zack Neal to flee and vows to hunt Zack Neal down. Gain an Enemy. |
4 |
29 |
Entered Merchant Academy with the Business curriculum. |
4 |
30 |
Good fortune |
4 |
30 |
Dropped out of the merchant academy. |