Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
24 |
Failed to qualify for Line/Crew (Navy). |
4 |
24 |
Became a Drifter (Scavenger). |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
29 |
Betrayed by a friend. One of A-keka-da Wekabpa's Contacts or Allies betrays A-keka-da Wekabpa, ending A-keka-da Wekabpa's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Became a Merchant (Free Trader). |
6 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |