Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
A-sas Wabpathpa's scout ship is one of the first on the scene to rescue the survivors of a disaster but A-sas Wabpathpa fail to help. Gain an Enemy. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Aging Crisis. Owe 20,000 for medical bills. |
5 |
34 |
Retired at age 34. |