Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
24 |
Abe Maynard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Abe Maynard is blamed for an accident that causes the death of several crew members. Abe Maynard's guilt drives Abe Maynard to excel. |
4 |
26 |
Became a Scout (Explorer). |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Explorer). |
5 |
31 |
Abe Maynard's ship is damaged, and Abe Maynard have to hitch-hike Abe Maynard's way back across the stars to the nearest scout base. |
5 |
31 |
Gain 5 Contacts. Gain 3 Enemies. |