Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Abner Babington's actions. The ship suffers severe damage and Abner Babington is blamed for the disaster. Abner Babington is court - martialled and discharged. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Abner Babington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
27 |
Make an unexpected connection outside Abner Babington's normal circles. Gain a Contact. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
32 |
Embroiled in legal trouble. |
5 |
34 |
Forced to muster out. |