Crewman Alvin Franklin  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 34 M 5 (-1) 5 (-1) 4 (-1) 6 (0) 10 (1) 5 (-1)5546A5
Belligerent
 
Skills
Admin 0
Astrogation 0
Drive 0
Gun Combat 0
Mechanic 0
Medic 0
Persuade 1
Pilot 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Camilla Jephcots Contact 3 1 6 2 Darrian, Imperium (F/36)
Pete Cox Enemy 0 3 1 1 Dynchia, Imperium (M/29)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 20 Failed to qualify for Law Enforcement (Agent).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Given advanced training in a specialist field
3 24 Continued as Merchant (Merchant Marine).
3 28 Make an unexpected connection outside Alvin Franklin's normal circles. Gain a Contact.
4 28 Continued as Merchant (Merchant Marine).
4 30 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
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