Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
28 |
Became a Scholar (Physician). |
4 |
31 |
Make a breakthrough in Ansel Cox's field. |