Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Arther Woods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Arther Woods is blamed for an accident that causes the death of several crew members. Arther Woods's guilt drives Arther Woods to excel. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |