Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Arvid Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Arvid Lamb easily defeat. |
3 |
27 |
Gain Enemy if Arvid Lamb don't already have one. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was sent to prison. |