Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Barry McNab learn something Barry McNab should not have – a corporate secret, a political scandal – which Barry McNab can profit from illegally. |
2 |
20 |
Gain a criminal contact. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Barry McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Returned to Citizen (Colonist). |
5 |
34 |
Barry McNab learn something Barry McNab should not have – a corporate secret, a political scandal – which Barry McNab can profit from illegally. |
5 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |