Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bee Ahern's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Bee Ahern's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bee Ahern fail to help. Gain an Enemy. |
2 |
25 |
Bee Ahern's ship is damaged, and Bee Ahern have to hitch-hike Bee Ahern's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Voluntarily left Courier |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
28 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Uncover a major conspiracy against Bee Ahern's employers. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |