Benjiman Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 34 M 8 (0) 12 (2) 9 (1) 9 (1) 11 (1) 8 (0)8C99B8
Stoic, Devoted
 
Skills
Animals 0
Art (Creative/Visual Media) 1
Broker 1
Carouse 1
Deception 0
Drive 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 12
Drifter Barbarian 11
Prisoner Inmate 11
 
Term Age History
1 18 Became a Entertainer (Artist).
1 19 Win a prestigious prize.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 24 An investigation, tour, project or expedition goes wrong, stranding Benjiman Knight far from home.
3 24 Failed to qualify for Line/Crew (Navy).
3 24 Became a Drifter (Barbarian).
3 28 Attempted a risky adventure and was sent to prison.
3 28 Promoted to Drifter (Barbarian) rank 1.
4 28 Became a Prisoner (Inmate).
4 29 Attacked by another prisoner.
4 29 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4 32 Promoted to Prisoner (Inmate) rank 1.
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