Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Benjiman Thorebourne learn something Benjiman Thorebourne should not have – a corporate secret, a political scandal – which Benjiman Thorebourne can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Failed to qualify for Commando (Soulhunter). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Returned to Citizen (Colonist). |
4 |
30 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |