Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
24 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
24 |
Failed to qualify for Intelligence (Agent). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Returned to Merchant (Merchant Marine). |
4 |
26 |
Risk Bennie Turner's fortune on a possibility lucrative deal and win. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |