Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Bernice Franklin's ship is damaged, and Bernice Franklin have to hitch-hike Bernice Franklin's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Imperial trade restrictions force Bernice Franklin out of business. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
28 |
Bernice Franklin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Returned to Merchant (Merchant Marine). |
5 |
29 |
Make an unexpected connection outside Bernice Franklin's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |