Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Psionic abilities make Bishop Gilbert uncomfortable to be around. One contact or ally becomes a rival. |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
30 |
Psionic strength increases. |
4 |
30 |
Voluntarily left Wild Talent |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |