Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Butler Mcabe to flee and vows to hunt Butler Mcabe down. Gain an Enemy. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Psychologically damaged by Butler Mcabe's time in the scouts. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Butler Mcabe's Contacts or Allies betrays Butler Mcabe, ending Butler Mcabe's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Butler Mcabe aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |