Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Cicero Mitchell's fortune on a possibility lucrative deal and win. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Entered University. |
2 |
24 |
A prank goes horribly wrong. Gain an Enemy |
2 |
26 |
Graduated. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Cicero Mitchell is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |