Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Cicero Willoby to flee and vows to hunt Cicero Willoby down. Gain an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A sudden war destroys Cicero Willoby's trade routes and contacts, forcing Cicero Willoby to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Navy (Line/Crew). |
3 |
26 |
Vessel participates in a notable military engagement. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
27 |
Voluntarily left Line/Crew |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
34 |
Cicero Willoby is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |