Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
A series of bad deals and decisions force Clair Desmond into bankruptcy. Clair Desmond salvages what Clair Desmond can. |
3 |
21 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
23 |
Join a conspiracy of nobles that were caught. |
3 |
23 |
Political manoeuvrings usurp Clair Desmond's position. Gain a Rival. |
4 |
25 |
Continued as Noble (Diplomat). |
4 |
27 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
27 |
Failed to qualify for Explorer (Scout). |
5 |
27 |
Became a Drifter (Wanderer). |
5 |
31 |
Attempted a risky adventure and was sent to prison. |
5 |
31 |
Promoted to Drifter (Wanderer) rank 1. |