Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Clem Silva run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
23 |
Clem Silva do not know what happened to Clem Silva. There is a gap in Clem Silva's memory. |
3 |
23 |
Became a Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside Clem Silva's normal circles. Gain a Contact. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Clem Silva is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |