Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Depe Pewe do not know what happened to Depe Pewe. There is a gap in Depe Pewe's memory. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
A sudden war destroys Depe Pewe's trade routes and contacts, forcing Depe Pewe to flee that region of space. |
2 |
21 |
Gain rebels as Enemy |
3 |
21 |
Failed to qualify for Courier (Scout). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
25 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
25 |
Became a Scout (Courier). |
5 |
29 |
Spend several years jumping from world to world in Depe Pewe's scout ship. |
5 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
29 |
Continued as Scout (Courier). |
6 |
31 |
Depe Pewe spend a great deal of time on the fringes of Charted Space. |
6 |
31 |
Gain a contact in an alien race. |