Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Dewitt Wade's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Imperial trade restrictions force Dewitt Wade out of business. |
4 |
27 |
Became a Rogue (Thief). |
4 |
29 |
Betrayed by a friend. One of Dewitt Wade's Contacts or Allies betrays Dewitt Wade, ending Dewitt Wade's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
32 |
Moved to a new world. |