Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Dow Gibb's ship is damaged, and Dow Gibb have to hitch-hike Dow Gibb's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Dow Gibb faith enjoys an explosion of popularity largely thanks to Dow Gibb's efforts. |
3 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Dow Gibb secretly provide religious rites for a dying leader or noble, although they do not share Dow Gibb's faith. Gain an Ally in the family and a Rival who disagrees with Dow Gibb's choice. |
4 |
32 |
Forced to muster out. |