Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Earl McIntire's scout ship is one of the first on the scene to rescue the survivors of a disaster but Earl McIntire fail to help. Gain an Enemy. |
1 |
20 |
Earl McIntire's ship is damaged, and Earl McIntire have to hitch-hike Earl McIntire's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Marine (Marine Support). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |