Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
4 |
25 |
Became a Scout (Explorer). |
4 |
28 |
Eb Ba-eo have no idea what happened to Eb Ba-eo – they found Eb Ba-eo's ship drifting on the fringes of friendly space. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
30 |
Eb Ba-eo do not know what happened to Eb Ba-eo. There is a gap in Eb Ba-eo's memory. |
6 |
30 |
Switched to Merchant (Free Trader). |
6 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |