Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Ellsworth Robinson to flee and vows to hunt Ellsworth Robinson down. Gain an Enemy. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Betrayed by a friend. One of Ellsworth Robinson's Contacts or Allies betrays Ellsworth Robinson, ending Ellsworth Robinson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Ellsworth Robinson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ellsworth Robinson fail to help. Gain an Enemy. |
3 |
30 |
Ellsworth Robinson have no idea what happened to Ellsworth Robinson – they found Ellsworth Robinson's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Spend several years jumping from world to world in Ellsworth Robinson's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |