Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Ellwood Carpenter do not know what happened to Ellwood Carpenter. There is a gap in Ellwood Carpenter's memory. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Ellwood Carpenter's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A sudden war destroys Ellwood Carpenter's trade routes and contacts, forcing Ellwood Carpenter to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Ellwood Carpenter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
34 |
A mission goes disastrously wrong due to Ellwood Carpenter's commander’s error or incompetence, but Ellwood Carpenter survive. |
5 |
34 |
Report commander and gain an Enemy. |
5 |
34 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |